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On November 2, 2026, Kimi released a game development and creative work solution. According to a Phoenix Technology report, the solution is based on the Kimi K3.1 Pro model, Kimi Code, and the Kimi Work series of Agent products, and integrates with professional tool plugins such as Unity, Unreal Engine, and Blender, providing game teams with assistance capabilities ranging from gameplay prototype validation and engineering and art production to publishing and operations; the plugins can directly operate on existing projects and deliver files and operation records that can continue to be edited. Kimi stated that in one demonstration, the model worked continuously for 20 hours without human intervention, producing a native project that can be sustainably developed. The next day, IT Home reported that the solution is based on the Kimi K3.1 series of models, with Kimi Code focusing on code development and modification, and Kimi Work taking on cross-file, multi-step production tasks. There are currently no further developments.
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Pi Morning Brief: Apple Intelligence opens testing in China, Bambu Lab releases H3C 3D printer, and moreDevelopments
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- Source:Phoenix Technology
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Nov 4
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Pi Morning Brief: Apple Intelligence opens testing in China, Bambu Lab releases H3C 3D printer, and more
Apple has opened Apple Intelligence testing to users in China with the first Beta of iOS 27.3 and other systems, covering features such as live translation, writing tools, and visual intelligence, with some requests routed to Alibaba's Qwen; the official version will launch in December. Bambu Lab has released its third-generation flagship 3D printer H3C, equipped with 9 switchable print heads as standard, with the standard kit starting at 15,999 yuan. SenseTime has released the official version of SenseNova 6.8 Flash, supporting long-term memory and Agentic 3D design.
Nov 3
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Moonshot AI's Kimi releases game development and creative work solution, capable of operating Unity and Unreal Engine
Moonshot AI's Kimi has released a "Game Development and Creative Work Solution," based on the Kimi K3.1 series models, the Kimi Code and Kimi Work series of Agent products, and professional tool plugins for Unity, Unreal Engine, Blender, and others, helping teams validate gameplay ideas faster and advance engineering and art production. The solution can directly operate existing projects, modify projects, and deliver files and operation records that can continue to be edited; among them, Kimi Code focuses on code development and modification, while Kimi Work handles cross-file, multi-step production tasks.
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Nov 2
Phoenix Technology
Kimi Releases Game Development and Creative Work Solution, Agent Can Operate Unity, Unreal Engine, and Blender
Kimi has released a game development and creative work solution, based on the Kimi K3.1 Pro model, Kimi Code, and the Kimi Work series of Agent products, and integrated with professional tool plugins such as Unity, Unreal Engine, and Blender. The solution provides game teams with assistance capabilities ranging from gameplay prototype validation and engineering and art production to publishing and operations; the plugins can directly operate existing projects and deliver files and operation records that can continue to be edited. Kimi claims that in one demonstration, the model worked continuously for 20 hours without human intervention, producing a native project that can be sustainably developed.
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