Anthropic Tightens Claude Usage Boundaries, Prohibits Replicating Existing Games
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Anthropic has updated Claude's usage rules, explicitly disallowing the construction of a replica of a specific existing game, even if it is renamed or called original. Some users report that Claude has therefore refused to replicate work the developers themselves completed earlier, and the scope of impact extends beyond games, including refusing to invoke the "Reverse Engineer Anything" capability. The clause is believed to be intended to avoid copyright and legal risks, but it has already sparked a large number of new issues on Claude's GitHub page.
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The original text presents the exact wording of Claude's new terms and developer feedback, which can be used to observe the practical impact of tightened model usage boundaries on development workflows.
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如今看来,Anthropic 似乎已经受够了负面舆论,也可能承受着来自游戏行业巨头的压力。有用户反映,Claude 不再愿意复刻游戏机制或重现现有游戏,相关情况由 Tom's Hardware 率先报道。
一名 X 平台用户指出了 Claude 规则中的一条新条款,认为它可能正是上述限制的来源。该条款写道:“可以构建原创游戏、某一类型下的游戏,以及基于用户自身设计与素材的游戏。不要构建对某一特定现有游戏的复刻,即使它被改名或被称为原创。”这一新规的本意或许是防止侵犯版权、规避 Anthropic 可能面临的法律风险,但实际效果却是 Claude 的 GitHub 页面上涌现出大量新问题。有报告称,Claude 甚至拒绝复刻开发者本人在项目早期完成的成果,仅仅因为后续开发需要用到相似的机制。
在 Reddit 等平台上,也有用户报告称,这一问题的影响范围已超出游戏领域。有报告提到,Claude 拒绝调用广受欢迎的“Reverse Engineer Anything”(逆向工程一切)能力,而这一能力此前被用于多种用途:从破解智能电视的厂商锁定,到为汽车信息娱乐系统增添功能,甚至包括将电子游戏重新编译到其他平台运行。