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LeiphoneUpdated Nov 3 18:53

Three-Body Universe and Infinigence AI Launch Sophon Agent 1.0, Partner with Tripo to Launch 3D Warship Co-Creation Plan

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At the 2026 Three-Body Day · Dehydration Soak Carnival, Three-Body Universe, together with Infinigence AI, launched Sophon Agent 1.0, positioned as a "Three-Body worldview expert" that provides conversational interaction grounded in knowledge from the original novels. The two parties use ultra-long text memory, multi-Agent interactive calibration, and positive and negative samples from the works to reduce characters going "out of character." Three-Body Universe also partnered with Tripo, the AI 3D generation platform under VAST, to launch the "Three-Body · Global 3D Warship Co-Creation Plan," enabling users without modeling skills to participate in warship design and explore 3D printing.

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“Do not answer! Do not answer!! Do not answer!!!”

In The Three-Body Problem, a signal from the depths of the universe once forced humanity to face a momentous choice. Twenty years later, when AI can understand text, generate 3D models, and even converse with people in the form of agents, can humans use these technologies to actively enter the worlds depicted in science fiction?

From October 24 to 25, at the 2026 Three-Body Day · Dehydration Soak Carnival held in Beijing, Three-Body Universe (the copyright owner and operator of the Three-Body IP) began trying to answer this question.

At Three-Body Day, with the Three-Body IP as the link, Three-Body Universe held cross-sector roundtables and content releases centered on fields including AI, aerospace, robotics, and immersive experiences, exchanging views with practitioners from research institutions and technology companies, and attempting to explore new ways of combining a science fiction IP with cutting-edge technology.

During the event, Three-Body Universe and Infinigence AI jointly launched Sophon Agent 1.0, and together with Tripo, the AI 3D generation platform under VAST, jointly initiated the “Three-Body · Global 3D Warship Co-creation Plan.”

From AI character interaction to 3D content co-creation and then to exchanges on cutting-edge technology, behind these attempts lies another possibility for a science fiction IP: through familiar stories and characters, it can make technological capabilities intuitive and perceptible, and it can also work with technology companies to explore new application scenarios, enabling more people to participate in interaction and creation.

01 When IP meets AI, the change is not just bringing characters to life

Sophon Agent 1.0 is positioned as a “Three-Body worldview expert,” relying on knowledge from the original work to let fans revisit the story and explore details through conversation. Three-Body Universe CEO Zhao Jilong also proposed that the Sophon of the future may have a more distinct personality, possess memory, interaction, and empathy capabilities, and even become an entry point for users to explore and create new worlds.

Behind this is a change worth noting: the combination of IP content and AI technology is bringing a completely new way of interaction between users and IP characters.

But for IP character interaction, making a character speak does not mean making the character truly credible. Consistency between character expression and the work’s setting is an important foundation of product design.

A chatbot can answer all kinds of questions, but a character Agent with a clear work background must be constrained by the original worldview, character personality, and knowledge boundaries. It must have expressive ability, but it must not arbitrarily rewrite the work’s setting.

The collaboration on Sophon Agent 1.0 was carried out around this direction.

Three-Body Universe was responsible for character shaping and content boundaries, while Infinigence AI provided full-chain engineering support for the collaboration through its Agentic Infra product and service system, including agent development, knowledge and memory management, and inference services. In the project, the two sides used methods such as ultra-long text memory, multi-Agent interaction calibration, and positive and negative samples from the work to try to reduce answers deviating from the setting and characters going “out of character.”

From a product development perspective, combining IP with AI is not just putting a ready-made model into a character shell. Rather, it is transforming the work’s character expression, original knowledge, and other content into content resources that can be called by the system and continuously maintained.

This is a product path from knowledge Q&A to character interaction and then to personalized experience. The currently released version 1.0 is positioned as a “Three-Body worldview expert”; richer personality expression, memory and interaction capabilities, and an entry point for creation belong to future plans and iteration directions.

Looking further ahead, Zhao Jilong proposed that the future Sophon Agent may “create users’ own little universes”: a brand-new world that other creators can enter and interact with. This idea hopes to extend this participation from a single character and a single work to a complete world setting.

Along this path, whether the Sophon Agent can truly establish a stable personality, how to maintain the original character setting during long-term communication, and how to continuously remember users’ interaction experiences and the communication interests of different users will become issues that need continuous exploration and discussion in subsequent product development.

02 From character dialogue to 3D co-creation, users begin to participate in content production

If Sophon Agent 1.0 explores user interactivity, then the Three-Body · Global 3D Warship Co-creation Plan jointly initiated by Three-Body Universe and VAST is trying to address user initiative.

3D modeling has always had a professional threshold. Even if users have already envisioned the appearance of a warship, they still need to master modeling software and production processes to turn their imagination into a digital model.

This co-creation plan, jointly initiated by Three-Body Universe and Tripo, the AI 3D generation platform under VAST, is based on the story background and related settings of The Three-Body Problem, inviting users to participate in the design of Three-Body-themed warships and explore functionalities such as 3D printing.

What is noteworthy is that even those without professional modeling capabilities have the opportunity to participate in the visual construction of the Three-Body world.

From an industry perspective, around a clear IP theme, combining a creation framework, generation tools, and work display provides fans with a new way of content co-creation. The significance of such attempts is not only improving content production efficiency; it may also change the relationship between IP holders and fans: fans no longer can only consume officially produced characters, scenes, and derivatives. In addition to reading, watching, and experiencing, fans can also use tools to express their own understanding of the work.

In this collaboration, Three-Body Universe provides the creation framework, and Tripo provides 3D generation capabilities. Together, the two sides build a complete chain from creation to display, giving users’ creativity more ways to be presented.

Whether this mode of participation can be sustained depends on the design beyond the tools. Whether the generative model allows users to further modify their works, whether the creative results fit the IP's worldview, and whether outstanding works have opportunities to be displayed, shared, or even turned into physical products will all affect whether users are willing to continue investing.

In other words, AI lowers some technical barriers, but it will not automatically form a creative ecosystem. Organizers need to provide support for users' sustained participation by clarifying creation rules and offering channels for displaying and sharing works, so that a creative ecosystem can gradually take shape.

Sophon Agent 1.0 and the 3D warship co-creation plan approach from dialogue and digital models respectively, attempting to expand the ways users participate in the Three-Body world.

From generating a model and conversing with a character to enabling multiple characters to interact continuously under stable rules, this involves multi-level technical coordination. How to expand interactive possibilities while maintaining consistency between character behavior and story settings, and giving users a truly sustainable creative space, still requires continuous exploration and refinement in product development and subsequent operations.

Sci-fi IP provides a more intuitive way for technology companies to introduce technical concepts and showcase application ideas. What is worth watching going forward is how such collaborations can combine with different companies' business needs, extending from the expression of technical concepts to specific products and application scenarios.

03 Sci-fi IP can also become an entry point for understanding hard tech

Beyond AI, Three-Body Universe is also trying to connect the Three-Body IP with the real technology industry, exploring more possible IP implementation scenarios.

At this year's Three-Body Day "Extraterrestrial Civilization" roundtable, Li Di, professor in the Department of Astronomy at Tsinghua University and former chief scientist of FAST, along with guests from the fields of fusion energy, commercial spaceflight, satellite communications, and robotics, exchanged views on topics related to exoplanetary exploration, fusion energy, satellite communications, and space robotics.

The event also showcased a collaboration video between Three-Body Universe and Yifei Technology, using robotic operations aboard a spacecraft as a scenario to present the imaginative application of robots participating in future space life.

Unlike AI content co-creation, these B2B companies are not directly producing a product for fans to use; rather, they are trying to leverage the existing public awareness of The Three-Body Problem to bring relatively specialized technical topics into the public eye.

Exoplanet exploration, fusion energy, and space robotics all involve complex scientific questions and engineering challenges. For ordinary readers, moving directly from abstract principles into specialized discussion is not easy; the universe, civilization, and survival themes provided by the Three-Body IP can serve as an entry point for understanding these technological directions.

The interstellar voyages and civilization survival propositions in The Three-Body Problem connect specialized exploration across different fields, extending the exchange from civilization imagination in sci-fi literature to real-world scientific exploration.

It can be seen that one entry point for collaboration between sci-fi IP and hard tech is to use stories and scenarios familiar to the public to more intuitively present the characteristics, uses, and application ideas of specialized technologies and products.

However, there is still a gap between sci-fi settings and real-world progress. Research on exoplanets does not equal the discovery of alien life; fusion energy still needs to go through different stages from scientific feasibility to engineering and commercial application; and what tasks space robots can undertake depends on specific environments and engineering conditions.

Therefore, the value of combining sci-fi IP with hard tech lies not in proving that the technologies in the novels are being realized one by one, but in establishing a connection between the public and specialized fields.

If this connection can extend from a single roundtable exchange to sustained content collaboration, science popularization projects, and even industrial integration, the IP will be more than technological packaging—it will be a medium connecting technology and the public. This offline cross-sector exchange can also be seen as Three-Body Universe's exploration, together with cutting-edge technology companies, of more IP collaboration scenarios.

04 From cross-sector collaboration to long-term value, what else needs to be answered?

Whether it is AI characters, 3D co-creation, or cross-sector collaboration aimed at space exploration, these attempts all show that the connection between sci-fi IP and the technology industry is becoming more diverse.

Of course, the addition of technical capabilities does not automatically mean a better content experience.

From this perspective, Three-Body Universe's collaborations this time with AI and the cutting-edge technology sector provide several different exploration paths: character content can be combined with agent products, IP themes can become the basis for user co-creation, and sci-fi narratives can also be used for technology companies' expression of technical concepts and public communication.

Exploring different paths is only part of it. What is more worth observing is not just how novel these collaborations are in form, but whether they can move beyond the event site and become part of users' daily lives for understanding, experiencing, and co-creating the sci-fi world.

The influence of The Three-Body Problem over the past 20 years comes from the worldview, characters, and civilization propositions it has built. Today, AI, 3D generation, and the real technology industry offer new ways to extend this world.

Moving from cross-sector collaboration to long-term value, what deserves continued discussion is how different forms of collaboration can form their own sustained mechanisms: character interaction focuses on iteration of product experience; content co-creation involves creation rules, display channels, and user participation; and industry-oriented collaboration needs to further combine companies' communication demands with actual business needs.

These specific issues also leave room for continued exploration in collaboration between sci-fi IP and cutting-edge technology: enabling stories and imagination to gain expressions that are easier to understand and participate in across different scenarios, and gradually forming collaboration methods suited to the needs of all parties.

For sci-fi IP, the key to expansion is not how many new technologies are added, but appropriately doing "subtraction"—applying new technologies to suitable scenarios, letting the original imagination be realized in a lighter way, and generating value through application. (Leiphone Leiphone Leiphone)

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